更新时间:2021-07-02 12:11:57
coverpage
Title Page
Copyright and Credits
Unreal Engine 4.x Scripting with C++ Cookbook Second Edition
Contributors
About the authors
About the reviewer
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Preface
Who this book is for
What this book covers
To get the most out of this book
Download the example code files
Download the color images
Conventions used
Sections
Getting ready
How to do it…
How it works…
There's more…
See also
Get in touch
Reviews
UE4 Development Tools
Introduction
Technical requirements
Installing Visual Studio
How to do it...
How it works...
Creating and building your first C++ project in Visual Studio
There's more...
Changing the code font and color in Visual Studio
Extension – changing the color theme in Visual Studio
Formatting your code (Autocomplete settings) in Visual Studio
Shortcut keys in Visual Studio
Extended mouse usage in Visual Studio
Installing Unreal Engine 4 (UE4)
Creating your first project in UE4
Creating your first level in UE4
UE4 – hot reloading
UE4 – logging with UE_LOG
UE4 – making an FString from FStrings and other variables
Creating Classes
Making a UCLASS – deriving from UObject
Creating a blueprint from your custom UCLASS
Creating a user-editable UPROPERTY
Accessing a UPROPERTY from blueprints