更新时间:2021-07-16 19:40:43
coverpage
Unity Character Animation with Mecanim
Credits
About the Author
About the Reviewers
www.PacktPub.com
Support files eBooks discount offers and more
Preface
The context
What this book covers
What the book does not cover
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Chapter 1. The Zombie Attacks!
Setting up the project
Summary
Chapter 2. Rigging Characters for Unity in 3ds Max and Maya
Understanding the need for rigging
Minimum requirements
Sourcing models
Modeling for animation
Rigging in 3ds Max
Rigging in Maya
Chapter 3. Interacting with the Environment
Importing the project assets package
Adding and implementing collectable objects
Chapter 4. Working with Motion Capture Data
Introduction to motion capture sequences and their characteristics
Using a motion capture sequence with a pre-rigged model
Chapter 5. Retargeting Animation
Loading the scene
Creating five walk variations from two walk cycles
Adding more Avatar masks
Chapter 6. Talking Heads
Adding the snarl face animation to the female zombie character
Adding code to the zombie_ready script
Updating the animator controller to include the face animation
Implementing the turn animation
Driving a blendshape animation with the animator controller
Chapter 7. Controlling Player Animation with Blend Trees
Adding a Blend Tree to the player's existing animator controller
Varying the pickup animation with a Blend Tree
Chapter 8. Implementing Ragdoll Physics
Introduction to joints in Unity
Creating the ragdoll object
Chapter 9. Controlling Enemy Animation with AI and Triggers
Implementing range detection
Pathfinding and obstacle detection with navMesh
Timing out the zombie's pursuit
Index